weatherless...................93.76147% offense.......................48.76665% balance.......................35.87222% hyperoffense.................. 9.75809% voltturn...................... 8.32104% hail.......................... 4.01613% semistall..................... 3.94498% trickroom..................... 1.75237% stall......................... 1.65807% monotype...................... 1.50064% rain.......................... 0.96448% sun........................... 0.94301% monoghost..................... 0.47871% sunoffense.................... 0.43080% sand.......................... 0.42511% monobug....................... 0.33761% choice........................ 0.32538% hailoffense................... 0.23761% trickhail..................... 0.21492% rainoffense................... 0.15006% monoice....................... 0.10940% multiweather.................. 0.10896% monoelectric.................. 0.10522% sandstall..................... 0.09634% monoflying.................... 0.09501% tailwind...................... 0.08088% mononormal.................... 0.07297% monodark...................... 0.07037% monograss..................... 0.05889% monowater..................... 0.04591% monofighting.................. 0.04223% monorock...................... 0.03890% monopoison.................... 0.03005% hailstall..................... 0.02604% monopsychic................... 0.01371% monofairy..................... 0.01103% dragmag....................... 0.01091% monofire...................... 0.00913% monosteel..................... 0.00680% monoground.................... 0.00377% rainstall..................... 0.00295% tricksun...................... 0.00168% gravity....................... 0.00133% monodragon.................... 0.00109% sandoffense................... 0.00045% Stalliness (mean: -0.122) -2.0|# |## -1.5|### |####### -1.0|############# |################### -0.5|######################## |########################### 0.0|############################## |######################## +0.5|################# |########### +1.0|##### |#### +1.5|## |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%