weatherless...................94.21079% offense.......................46.90843% balance.......................37.24219% voltturn......................11.43379% hyperoffense.................. 8.84164% semistall..................... 4.58868% hail.......................... 4.17443% stall......................... 2.41906% trickroom..................... 1.56260% rain.......................... 0.75929% sun........................... 0.51026% monotype...................... 0.45140% sand.......................... 0.36673% sunoffense.................... 0.30115% trickhail..................... 0.22717% hailoffense................... 0.18180% rainoffense................... 0.13170% tailwind...................... 0.12279% choice........................ 0.12090% monobug....................... 0.08204% monoghost..................... 0.06632% monograss..................... 0.05818% monoflying.................... 0.05279% mononormal.................... 0.04395% monoice....................... 0.04049% monowater..................... 0.03304% monodark...................... 0.03110% dragmag....................... 0.02666% multiweather.................. 0.02150% monoelectric.................. 0.01976% sandstall..................... 0.01371% monorock...................... 0.01238% monopoison.................... 0.01097% hailstall..................... 0.00418% monofire...................... 0.00299% monofighting.................. 0.00192% sandoffense................... 0.00021% monopsychic................... 0.00006% monofairy..................... 0.00006% tricksun...................... 0.00004% monosteel..................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.075) -2.0|# |## -1.5|### |###### -1.0|############ |##################### -0.5|###################### |########################## 0.0|############################## |####################### +0.5|################### |########### +1.0|#### |#### +1.5|### |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.52%