weatherless...................94.64665% offense.......................44.16449% balance.......................40.43392% voltturn......................12.14408% stall......................... 5.43441% semistall..................... 5.05283% hyperoffense.................. 4.91435% hail.......................... 4.46051% trickroom..................... 1.03465% sand.......................... 0.48124% rain.......................... 0.27122% tailwind...................... 0.18019% monotype...................... 0.15452% sun........................... 0.14546% trickhail..................... 0.13163% rainoffense................... 0.08824% hailoffense................... 0.07993% dragmag....................... 0.07176% monoflying.................... 0.04881% monograss..................... 0.03438% choice........................ 0.03427% monowater..................... 0.03086% sunoffense.................... 0.02042% mononormal.................... 0.01825% monorock...................... 0.00855% monodark...................... 0.00754% monoice....................... 0.00655% multiweather.................. 0.00509% monoelectric.................. 0.00419% monobug....................... 0.00065% monofire...................... 0.00052% monofighting.................. 0.00026% monoghost..................... 0.00017% monopoison.................... 0.00017% sandstall..................... 0.00013% hailstall..................... 0.00005% sandoffense................... 0.00003% monopsychic................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.089) -2.0| | -1.5|# |### -1.0|########### |################# -0.5|################ |################## 0.0|############################## |#################### +0.5|################## |########### +1.0|##### |### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.60%