weatherless...................75.41403% offense.......................44.74517% balance.......................34.98279% sand..........................11.21370% hyperoffense..................10.71751% voltturn...................... 9.81746% rain.......................... 6.52708% sun........................... 6.45981% semistall..................... 5.36786% stall......................... 4.18668% hail.......................... 2.04255% trickroom..................... 1.99762% multiweather.................. 1.56240% monotype...................... 1.26373% sandoffense................... 0.73659% sunoffense.................... 0.49969% dragmag....................... 0.45682% choice........................ 0.41234% hailoffense................... 0.27876% sandstall..................... 0.25928% monowater..................... 0.21956% rainoffense................... 0.19614% monobug....................... 0.14725% tricksun...................... 0.12330% monoflying.................... 0.10268% sunstall...................... 0.10116% monofire...................... 0.09716% tailwind...................... 0.07813% monosteel..................... 0.07218% mononormal.................... 0.06976% monopoison.................... 0.06849% monoelectric.................. 0.06442% monofairy..................... 0.06086% monodragon.................... 0.05588% monopsychic................... 0.05546% monodark...................... 0.05134% monograss..................... 0.05028% monoice....................... 0.05012% monoghost..................... 0.03946% rainstall..................... 0.03853% monorock...................... 0.03740% tricksand..................... 0.03181% monofighting.................. 0.03024% trickhail..................... 0.02782% gravity....................... 0.02615% monoground.................... 0.02049% trickrain..................... 0.01847% allweather.................... 0.01726% hailstall..................... 0.01549% trapper....................... 0.00694% swagplay...................... 0.00023% fear.......................... 0.00011% sandfear...................... 0.00007% Stalliness (mean: -0.032) -2.0|# |## -1.5|##### |######### -1.0|############### |###################### -0.5|########################## |############################# 0.0|############################## |########################## +0.5|################### |############## +1.0|######### |##### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%