weatherless...................77.83144% offense.......................42.49612% balance.......................31.79936% voltturn......................13.16492% hyperoffense..................11.60710% sand..........................10.16852% stall......................... 7.69731% rain.......................... 7.44050% semistall..................... 6.40010% sun........................... 4.98241% trickroom..................... 2.56728% multiweather.................. 1.28629% hail.......................... 1.00020% sandoffense................... 0.68013% sandstall..................... 0.47417% dragmag....................... 0.47355% monotype...................... 0.43722% sunoffense.................... 0.33862% hailoffense................... 0.22635% choice........................ 0.18866% tricksun...................... 0.18464% tailwind...................... 0.11224% rainoffense................... 0.10926% monowater..................... 0.10388% sunstall...................... 0.10212% monofire...................... 0.08159% monopoison.................... 0.06907% gravity....................... 0.04615% allweather.................... 0.04272% monoflying.................... 0.03095% monoelectric.................. 0.02536% monofairy..................... 0.02249% monosteel..................... 0.02105% trickrain..................... 0.02059% monobug....................... 0.01756% mononormal.................... 0.01661% trapper....................... 0.01599% rainstall..................... 0.01576% monodragon.................... 0.01362% tricksand..................... 0.01256% monopsychic................... 0.00837% monograss..................... 0.00715% trickhail..................... 0.00695% monoice....................... 0.00589% monodark...................... 0.00516% monofighting.................. 0.00374% hailstall..................... 0.00342% monorock...................... 0.00222% monoghost..................... 0.00178% monoground.................... 0.00119% fear.......................... 0.00000% sandfear...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.054) -2.0|# |### -1.5|####### |########### -1.0|################# |######################## -0.5|########################### |############################## 0.0|############################## |######################### +0.5|################### |################ +1.0|########## |###### +1.5|###### |#### +2.0|## |### +2.5|## |## +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.40%