weatherless...................70.63581% offense.......................45.39352% balance.......................32.11918% hyperoffense..................12.38593% sand..........................12.14199% sun...........................11.64260% voltturn......................10.33385% rain.......................... 7.51057% stall......................... 5.90863% semistall..................... 4.19274% multiweather.................. 3.16686% trickroom..................... 2.30435% hail.......................... 1.27347% monotype...................... 0.68973% choice........................ 0.58055% sandoffense................... 0.56416% sunoffense.................... 0.42384% hailoffense................... 0.32211% dragmag....................... 0.30519% tricksun...................... 0.25054% gravity....................... 0.25035% monofighting.................. 0.19519% rainoffense................... 0.11727% sandstall..................... 0.11454% monofire...................... 0.11381% tailwind...................... 0.10933% monobug....................... 0.10121% monowater..................... 0.06812% monoghost..................... 0.04302% monoflying.................... 0.03793% monofairy..................... 0.02751% monoelectric.................. 0.02185% tricksand..................... 0.01764% monosteel..................... 0.01660% mononormal.................... 0.01513% monodragon.................... 0.01230% monopoison.................... 0.01171% rainstall..................... 0.01029% hailstall..................... 0.00980% monorock...................... 0.00832% allweather.................... 0.00801% monodark...................... 0.00779% monoice....................... 0.00506% monograss..................... 0.00483% trickrain..................... 0.00214% sunstall...................... 0.00192% trickhail..................... 0.00088% monoground.................... 0.00033% monopsychic................... 0.00032% trapper....................... 0.00005% Stalliness (mean: -0.046) -2.0|## |######## -1.0|################### |########################## 0.0|############################## |##################### +1.0|######### |### +2.0|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%