weatherless...................81.67904% offense.......................51.20594% balance.......................29.24397% hyperoffense..................16.08302% rain.......................... 7.57189% sun........................... 6.34276% trickroom..................... 6.14564% sand.......................... 3.29314% semistall..................... 2.33071% hail.......................... 2.06401% monotype...................... 1.62338% voltturn...................... 1.53061% tailwind...................... 1.29870% stall......................... 1.13636% multiweather.................. 0.92764% trickhail..................... 0.75371% monowater..................... 0.55659% sunoffense.................... 0.47542% choice........................ 0.44063% sandoffense................... 0.41744% monodark...................... 0.32468% rainoffense................... 0.25510% tricksun...................... 0.23191% dragmag....................... 0.17393% monoflying.................... 0.11596% monoice....................... 0.10436% monopsychic................... 0.08117% monofairy..................... 0.08117% batonpass..................... 0.05798% monosteel..................... 0.05798% monoelectric.................. 0.05798% monorock...................... 0.04638% monodragon.................... 0.04638% monograss..................... 0.03479% monobug....................... 0.03479% monofighting.................. 0.03479% monofire...................... 0.03479% sunstall...................... 0.02319% hailoffense................... 0.02319% hailstall..................... 0.02319% mononormal.................... 0.02319% trickrain..................... 0.01160% monoground.................... 0.01160% tricksand..................... 0.01160% rainstall..................... 0.01160% Stalliness (mean: -0.269) |## -1.5|#### |############### -1.0|############### |################### -0.5|#################### |############################## 0.0|#################### |############## +0.5|########### |########### +1.0|##### |## +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.59%