weatherless...................76.55480% offense.......................47.76662% balance.......................37.40694% trickroom.....................28.16746% rain..........................13.04016% hyperoffense..................10.74096% sun........................... 8.30551% semistall..................... 3.02966% sand.......................... 1.52209% tricksun...................... 1.51605% tailwind...................... 1.20307% stall......................... 1.05581% monotype...................... 0.88490% hail.......................... 0.66361% trickhail..................... 0.59081% monodark...................... 0.54814% sunoffense.................... 0.50504% voltturn...................... 0.46141% monopsychic................... 0.27820% choice........................ 0.23142% sandoffense................... 0.16582% dragmag....................... 0.10459% multiweather.................. 0.08616% monowater..................... 0.03516% rainoffense................... 0.01965% monoflying.................... 0.01114% monoice....................... 0.00939% mononormal.................... 0.00287% monodragon.................... 0.00152% batonpass..................... 0.00115% hailstall..................... 0.00006% monofairy..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monobug....................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.105) | -1.5|#### |########## -1.0|##### |##################### -0.5|######### |############################## 0.0|####################### |######### +0.5|###### |########################### +1.0|### |## +1.5| | +2.0|## | more negative = more offensive, more positive = more stall one # = 0.66%