weatherless...................83.74949% offense.......................46.39507% balance.......................34.82767% hyperoffense..................11.61498% hail.......................... 9.58601% semistall..................... 4.14539% rain.......................... 3.71916% voltturn...................... 3.07604% stall......................... 3.01688% sun........................... 2.15628% monotype...................... 1.81865% trickroom..................... 1.77876% sand.......................... 1.00005% sunoffense.................... 0.79455% monoice....................... 0.64237% rainoffense................... 0.56893% hailoffense................... 0.34214% choice........................ 0.30482% mononormal.................... 0.27301% monowater..................... 0.24115% multiweather.................. 0.16677% monoelectric.................. 0.12428% monorock...................... 0.10611% hailstall..................... 0.09530% sandstall..................... 0.09408% monobug....................... 0.09339% tailwind...................... 0.09167% monoflying.................... 0.07837% monograss..................... 0.05244% monodark...................... 0.05015% monofire...................... 0.04522% dragmag....................... 0.04494% monoghost..................... 0.04165% tricksun...................... 0.03862% monopsychic................... 0.03210% gravity....................... 0.02877% trapper....................... 0.02840% monosteel..................... 0.02832% monopoison.................... 0.02460% sandoffense................... 0.02045% monoground.................... 0.01629% monofairy..................... 0.01592% monofighting.................. 0.01542% trickhail..................... 0.01261% rainstall..................... 0.01030% monodragon.................... 0.00500% trickrain..................... 0.00291% sunstall...................... 0.00146% allweather.................... 0.00098% Stalliness (mean: -0.102) |# -2.0|# |## -1.5|#### |######### -1.0|############# |################## -0.5|######################## |############################## 0.0|############################## |####################### +0.5|################## |########## +1.0|####### |#### +1.5|## |# +2.0|## |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%