weatherless...................80.61987% offense.......................46.34876% balance.......................34.83733% hail..........................13.70826% hyperoffense..................10.24788% stall......................... 4.84718% semistall..................... 3.71885% voltturn...................... 3.48053% rain.......................... 3.33000% sun........................... 1.60170% trickroom..................... 1.48957% monotype...................... 1.32076% sand.......................... 1.19466% monoice....................... 0.97563% sunoffense.................... 0.62608% rainoffense................... 0.61760% hailoffense................... 0.33519% multiweather.................. 0.30545% choice........................ 0.25512% sandstall..................... 0.12824% tailwind...................... 0.11125% hailstall..................... 0.11003% monoelectric.................. 0.07261% mononormal.................... 0.06967% monowater..................... 0.04508% dragmag....................... 0.03722% monopoison.................... 0.02823% monoflying.................... 0.02282% gravity....................... 0.01925% monoghost..................... 0.01620% monorock...................... 0.01521% monobug....................... 0.01486% monofighting.................. 0.01244% monosteel..................... 0.01238% monodark...................... 0.01192% rainstall..................... 0.00998% tricksun...................... 0.00896% monofairy..................... 0.00890% monoground.................... 0.00748% trapper....................... 0.00695% monograss..................... 0.00627% trickhail..................... 0.00410% monofire...................... 0.00211% sandoffense................... 0.00147% monopsychic................... 0.00131% monodragon.................... 0.00104% trickrain..................... 0.00017% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.036) |# -2.0|# |# -1.5|#### |###### -1.0|########### |############## -0.5|##################### |############################# 0.0|############################## |#################### +0.5|################ |######### +1.0|###### |### +1.5|## |## +2.0|### |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.54%