weatherless...................71.67375% balance.......................44.75209% offense.......................37.06605% hail..........................20.48171% hyperoffense.................. 7.09862% stall......................... 6.95795% rain.......................... 6.70198% semistall..................... 4.12529% voltturn...................... 2.63341% monotype...................... 2.03899% monoice....................... 1.90448% sun........................... 1.56268% sand.......................... 1.17680% trickroom..................... 0.93883% multiweather.................. 0.85250% hailoffense................... 0.59013% choice........................ 0.51922% sunoffense.................... 0.39994% rainoffense................... 0.31623% hailstall..................... 0.30471% sandstall..................... 0.11301% tailwind...................... 0.07667% monoelectric.................. 0.04752% monowater..................... 0.01982% mononormal.................... 0.01861% rainstall..................... 0.01617% monopoison.................... 0.01046% monofighting.................. 0.00989% dragmag....................... 0.00778% monosteel..................... 0.00680% monoflying.................... 0.00654% monoghost..................... 0.00541% tricksun...................... 0.00417% monodark...................... 0.00318% gravity....................... 0.00305% monobug....................... 0.00190% monoground.................... 0.00190% monorock...................... 0.00112% monograss..................... 0.00088% trapper....................... 0.00075% trickhail..................... 0.00053% monofire...................... 0.00030% monodragon.................... 0.00020% sandoffense................... 0.00011% monopsychic................... 0.00005% trickrain..................... 0.00001% monofairy..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.143) |# -2.0|# |## -1.5|## |### -1.0|####### |######### -0.5|###################### |######################## 0.0|############################## |#################### +0.5|###################### |############# +1.0|###### |#### +1.5|### |## +2.0|## |# +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.55%