weatherless...................88.73807% offense.......................46.58003% balance.......................35.87193% hyperoffense..................11.26564% sun........................... 6.75369% semistall..................... 4.55735% trickroom..................... 2.48110% sand.......................... 2.18809% hail.......................... 1.81708% stall......................... 1.72505% voltturn...................... 1.53480% sunoffense.................... 1.00820% monotype...................... 0.79072% rain.......................... 0.74615% choice........................ 0.38875% dragmag....................... 0.26742% multiweather.................. 0.21914% hailoffense................... 0.16012% monobug....................... 0.15063% trickhail..................... 0.11184% tricksun...................... 0.08501% monowater..................... 0.08295% mononormal.................... 0.07882% monorock...................... 0.07140% monofighting.................. 0.06809% rainoffense................... 0.05448% sandoffense................... 0.05406% sandstall..................... 0.05241% monograss..................... 0.05035% monoflying.................... 0.04911% monoice....................... 0.04828% monopsychic................... 0.04498% tailwind...................... 0.03921% monopoison.................... 0.03797% monoelectric.................. 0.03302% monoghost..................... 0.03136% monofire...................... 0.02641% monoground.................... 0.02063% monofairy..................... 0.01651% monodark...................... 0.01403% sunstall...................... 0.01321% monosteel..................... 0.01032% tricksand..................... 0.00867% monodragon.................... 0.00825% gravity....................... 0.00784% allweather.................... 0.00784% trapper....................... 0.00702% hailstall..................... 0.00536% rainstall..................... 0.00330% trickrain..................... 0.00248% swagplay...................... 0.00206% fear.......................... 0.00083% Stalliness (mean: -0.118) |## -1.5|###### |######### -1.0|############### |#################### -0.5|########################## |############################## 0.0|############################ |######################### +0.5|################### |############# +1.0|######## |##### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.47%