weatherless...................88.49544% offense.......................45.89085% balance.......................35.95678% hyperoffense..................11.75326% sun........................... 6.66800% semistall..................... 4.50428% sand.......................... 2.56027% trickroom..................... 2.52896% hail.......................... 1.93243% stall......................... 1.89483% voltturn...................... 1.72904% sunoffense.................... 1.11499% rain.......................... 0.60507% monotype...................... 0.53713% choice........................ 0.38862% dragmag....................... 0.29981% multiweather.................. 0.25476% hailoffense................... 0.19766% trickhail..................... 0.13163% monobug....................... 0.12262% tricksun...................... 0.08502% sandstall..................... 0.06773% monowater..................... 0.06249% tailwind...................... 0.04954% sandoffense................... 0.04798% mononormal.................... 0.04680% monofighting.................. 0.04598% rainoffense................... 0.04172% monograss..................... 0.04120% monoice....................... 0.04077% monoflying.................... 0.03215% monorock...................... 0.03069% monopsychic................... 0.02574% monopoison.................... 0.02184% monoground.................... 0.02106% monofire...................... 0.01801% sunstall...................... 0.01517% monoghost..................... 0.01496% monoelectric.................. 0.01217% monodark...................... 0.01027% gravity....................... 0.00714% monofairy..................... 0.00676% trapper....................... 0.00540% hailstall..................... 0.00482% monosteel..................... 0.00438% tricksand..................... 0.00342% monodragon.................... 0.00293% rainstall..................... 0.00201% allweather.................... 0.00198% trickrain..................... 0.00189% fear.......................... 0.00029% swagplay...................... 0.00000% Stalliness (mean: -0.114) |## -1.5|####### |######### -1.0|############### |################### -0.5|######################### |############################## 0.0|############################ |########################## +0.5|################### |############# +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.48%