weatherless...................85.90937% offense.......................43.68254% balance.......................37.60615% hyperoffense..................11.57062% sun........................... 7.94977% semistall..................... 4.73808% sand.......................... 3.88382% stall......................... 2.40261% hail.......................... 2.20151% trickroom..................... 2.10518% voltturn...................... 2.02626% sunoffense.................... 1.21346% choice........................ 0.37646% dragmag....................... 0.36784% rain.......................... 0.32482% hailoffense................... 0.27406% multiweather.................. 0.26916% trickhail..................... 0.16786% monotype...................... 0.13004% sandstall..................... 0.10047% tricksun...................... 0.06978% sunstall...................... 0.03759% rainoffense................... 0.03338% tailwind...................... 0.02860% monobug....................... 0.02785% mononormal.................... 0.02613% monowater..................... 0.01630% monoice....................... 0.01577% monofighting.................. 0.00914% trapper....................... 0.00777% monodark...................... 0.00711% sandoffense................... 0.00613% monopoison.................... 0.00599% monograss..................... 0.00458% tricksand..................... 0.00371% monoground.................... 0.00345% monopsychic................... 0.00332% monoflying.................... 0.00297% monoelectric.................. 0.00246% monoghost..................... 0.00198% monorock...................... 0.00187% gravity....................... 0.00185% monofire...................... 0.00184% hailstall..................... 0.00171% trickrain..................... 0.00031% monodragon.................... 0.00028% rainstall..................... 0.00017% monosteel..................... 0.00008% monofairy..................... 0.00001% allweather.................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.076) |## -1.5|####### |######### -1.0|############ |################# -0.5|########################## |############################## 0.0|############################ |########################### +0.5|#################### |############## +1.0|######## |##### +1.5|### |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.47%