weatherless...................78.64676% balance.......................47.20481% offense.......................37.07295% sun...........................12.55952% hyperoffense.................. 7.29010% sand.......................... 6.01845% semistall..................... 5.78354% hail.......................... 2.95092% stall......................... 2.64860% voltturn...................... 1.62354% trickroom..................... 1.09033% hailoffense................... 0.52452% choice........................ 0.40059% sandstall..................... 0.24917% dragmag....................... 0.23819% multiweather.................. 0.23548% sunoffense.................... 0.21320% trickhail..................... 0.08271% tricksun...................... 0.06780% monotype...................... 0.06393% rain.......................... 0.05983% sunstall...................... 0.02855% mononormal.................... 0.02785% monobug....................... 0.02167% tailwind...................... 0.00992% rainoffense................... 0.00627% monodark...................... 0.00452% monoice....................... 0.00274% monowater..................... 0.00246% tricksand..................... 0.00229% monofighting.................. 0.00193% sandoffense................... 0.00185% trapper....................... 0.00102% monopoison.................... 0.00077% gravity....................... 0.00068% monograss..................... 0.00050% monoflying.................... 0.00036% monoghost..................... 0.00029% monorock...................... 0.00028% monoelectric.................. 0.00025% monopsychic................... 0.00021% monofire...................... 0.00015% trickrain..................... 0.00005% hailstall..................... 0.00005% monoground.................... 0.00003% rainstall..................... 0.00002% monodragon.................... 0.00002% monofairy..................... 0.00000% monosteel..................... 0.00000% allweather.................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.070) |## -1.5|### |#### -1.0|####### |########## -0.5|##################### |################### 0.0|###################### |############################## +0.5|################### |############### +1.0|####### |### +1.5|##### |# +2.0|# | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.59%