offense.......................48.75672% sun...........................44.99328% weatherless...................43.72760% hyperoffense..................23.59991% balance.......................23.52151% rain..........................17.30511% multiweather.................. 9.38060% sunoffense.................... 6.92764% sand.......................... 2.80018% semistall..................... 2.50896% monotype...................... 1.88732% rainoffense................... 1.65771% stall......................... 1.61290% batonpass..................... 1.17608% hail.......................... 0.89606% tailwind...................... 0.76725% dragmag....................... 0.73365% mononormal.................... 0.63284% sunstall...................... 0.62164% choice........................ 0.38082% voltturn...................... 0.30802% monoice....................... 0.24082% monoflying.................... 0.21281% trickroom..................... 0.16801% sandstall..................... 0.15681% monofighting.................. 0.15121% monoghost..................... 0.14561% sandoffense................... 0.14001% monoelectric.................. 0.13441% monofairy..................... 0.11201% monodragon.................... 0.11201% monowater..................... 0.10641% trapper....................... 0.07841% monopsychic................... 0.07280% monograss..................... 0.06160% monobug....................... 0.05600% hailoffense................... 0.05600% swagplay...................... 0.05040% monodark...................... 0.03920% monorock...................... 0.03360% monopoison.................... 0.02800% monoground.................... 0.02800% monosteel..................... 0.01680% trickhail..................... 0.01120% hailstall..................... 0.01120% tricksand..................... 0.01120% rainstall..................... 0.01120% trickrain..................... 0.00560% tricksun...................... 0.00560% Stalliness (mean: -0.402) |# -2.0|## |####### -1.5|############ |###################### -1.0|####################### |############################# -0.5|############################## |############################## 0.0|########################## |#################### +0.5|########### |########## +1.0|####### |## +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%