sun...........................50.44621% offense.......................47.59249% weatherless...................38.37359% balance.......................25.98834% hyperoffense..................22.65888% rain..........................18.60861% multiweather.................. 9.78076% sunoffense.................... 7.51958% semistall..................... 2.35208% sand.......................... 1.86602% rainoffense................... 1.66892% stall......................... 1.40820% monotype...................... 1.17496% batonpass..................... 1.06808% hail.......................... 0.77441% tailwind...................... 0.65984% sunstall...................... 0.63505% dragmag....................... 0.45140% mononormal.................... 0.41275% choice........................ 0.24817% voltturn...................... 0.24559% monoice....................... 0.17881% monoflying.................... 0.14921% trickroom..................... 0.12141% monodragon.................... 0.09032% sandoffense................... 0.08611% monoelectric.................. 0.08041% sandstall..................... 0.07359% monoghost..................... 0.06805% monofighting.................. 0.06542% monowater..................... 0.05881% hailoffense................... 0.04886% monopsychic................... 0.04561% monofairy..................... 0.04446% monograss..................... 0.04317% trapper....................... 0.03660% monobug....................... 0.03307% swagplay...................... 0.02601% monopoison.................... 0.02393% monodark...................... 0.01958% monorock...................... 0.01794% monoground.................... 0.01460% monosteel..................... 0.01032% hailstall..................... 0.01016% rainstall..................... 0.00807% trickhail..................... 0.00647% tricksand..................... 0.00591% tricksun...................... 0.00581% trickrain..................... 0.00344% Stalliness (mean: -0.375) |# -2.0|## |###### -1.5|############ |##################### -1.0|#################### |############################ -0.5|########################### |############################## 0.0|######################## |####################### +0.5|############ |########## +1.0|####### |## +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%