sun...........................62.79958% offense.......................47.63019% balance.......................32.30194% weatherless...................28.51762% hyperoffense..................17.36252% rain..........................16.94428% multiweather.................. 8.70041% sunoffense.................... 7.63208% semistall..................... 1.80457% rainoffense................... 1.17434% stall......................... 0.90078% hail.......................... 0.40798% tailwind...................... 0.19426% dragmag....................... 0.17489% sunstall...................... 0.14786% monotype...................... 0.10958% batonpass..................... 0.10060% mononormal.................... 0.09066% sand.......................... 0.03250% voltturn...................... 0.02361% choice........................ 0.01562% monoice....................... 0.01498% trickroom..................... 0.01058% hailstall..................... 0.00301% monoelectric.................. 0.00260% swagplay...................... 0.00160% monoghost..................... 0.00068% sandoffense................... 0.00059% monofighting.................. 0.00059% monofairy..................... 0.00055% trickhail..................... 0.00023% monoflying.................... 0.00015% sandstall..................... 0.00015% trapper....................... 0.00003% monodark...................... 0.00003% monopsychic................... 0.00001% monobug....................... 0.00001% monorock...................... 0.00001% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.303) |# -2.0| |##### -1.5|############# |######## -1.0|####### |###################### -0.5|############################## |################# 0.0|########################### |####################### +0.5|########## |######## +1.0|##### |# +1.5|# | +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%