weatherless...................89.05558% offense.......................43.32521% balance.......................30.67781% hyperoffense..................14.61000% voltturn......................11.01228% sand.......................... 9.46447% semistall..................... 5.70377% stall......................... 5.68321% trickroom..................... 1.53489% hail.......................... 1.05292% dragmag....................... 0.73349% sandstall..................... 0.49252% rain.......................... 0.37728% monotype...................... 0.32819% sun........................... 0.25272% multiweather.................. 0.20297% hailoffense................... 0.18580% choice........................ 0.17623% monoice....................... 0.13477% sunoffense.................... 0.10207% tricksand..................... 0.09651% sandoffense................... 0.07696% trickhail..................... 0.05002% monopoison.................... 0.04222% monowater..................... 0.03713% monosteel..................... 0.02290% monobug....................... 0.01751% monoghost..................... 0.01751% rainoffense................... 0.01503% monofighting.................. 0.01098% tailwind...................... 0.00949% monorock...................... 0.00817% monoflying.................... 0.00798% monofire...................... 0.00603% monodragon.................... 0.00521% monopsychic................... 0.00474% monodark...................... 0.00459% mononormal.................... 0.00433% rainstall..................... 0.00327% monofairy..................... 0.00202% monoground.................... 0.00179% trapper....................... 0.00131% monoelectric.................. 0.00099% hailstall..................... 0.00062% monograss..................... 0.00023% gravity....................... 0.00009% trickrain..................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.047) |##### -1.5|######### |############ -1.0|############### |################## -0.5|####################### |############################## 0.0|############################# |###################### +0.5|################# |########### +1.0|######### |##### +1.5|#### |# +2.0|# |# +2.5|### |## +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.45%