weatherless...................87.51380% offense.......................40.87754% balance.......................28.08479% hyperoffense..................16.31804% sand..........................11.32104% voltturn......................10.08545% stall......................... 9.17214% semistall..................... 5.54750% hail.......................... 0.94964% trickroom..................... 0.77767% dragmag....................... 0.54262% rain.......................... 0.53089% multiweather.................. 0.38382% sandstall..................... 0.33099% hailoffense................... 0.12555% monotype...................... 0.10222% sun........................... 0.06845% sandoffense................... 0.05222% monowater..................... 0.04706% choice........................ 0.04298% trickhail..................... 0.02967% monoflying.................... 0.01883% sunoffense.................... 0.01729% tricksand..................... 0.01652% monosteel..................... 0.00994% monoghost..................... 0.00682% monopoison.................... 0.00466% rainoffense................... 0.00338% monobug....................... 0.00330% monofighting.................. 0.00288% monorock...................... 0.00146% monodragon.................... 0.00141% monodark...................... 0.00117% tailwind...................... 0.00101% monofire...................... 0.00094% monoground.................... 0.00094% mononormal.................... 0.00093% monofairy..................... 0.00073% monopsychic................... 0.00063% monoice....................... 0.00058% trapper....................... 0.00025% hailstall..................... 0.00006% rainstall..................... 0.00004% monoelectric.................. 0.00003% gravity....................... 0.00001% monograss..................... 0.00001% trickrain..................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.016) |####### -1.5|############# |########### -1.0|################### |################## -0.5|################### |############################## 0.0|########################### |####################### +0.5|################# |######### +1.0|######### |#### +1.5|#### |# +2.0|# |## +2.5|##### |### +3.0|##### |# +3.5|### more negative = more offensive, more positive = more stall one # = 0.43%