weatherless...................54.81209% sand..........................43.79241% offense.......................38.64975% balance.......................36.10576% semistall.....................10.15316% hyperoffense.................. 8.81581% stall......................... 6.27553% batonpass..................... 3.37242% sandstall..................... 2.83578% sandoffense................... 2.74385% dragmag....................... 1.73495% rain.......................... 1.09493% monotype...................... 1.08862% choice........................ 0.88665% trapper....................... 0.62668% monobug....................... 0.55872% voltturn...................... 0.39016% sun........................... 0.33450% rainoffense................... 0.18004% monowater..................... 0.13920% mononormal.................... 0.10572% monopoison.................... 0.09254% sunoffense.................... 0.06848% multiweather.................. 0.05863% monopsychic................... 0.03610% monoground.................... 0.03082% monoghost..................... 0.02848% monoflying.................... 0.02516% hail.......................... 0.02470% monoelectric.................. 0.02032% monodark...................... 0.01803% monofire...................... 0.01175% monorock...................... 0.01117% monograss..................... 0.01020% monosteel..................... 0.00523% monofighting.................. 0.00484% monodragon.................... 0.00369% monoice....................... 0.00112% Stalliness (mean: 0.120) |# -2.0|# |### -1.5|#### |######## -1.0|############### |################### -0.5|####################### |############################## 0.0|############################ |###################### +0.5|######################### |####################### +1.0|################ |########## +1.5|######## |####### +2.0|##### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%