hyperoffense..................78.90290% weatherless...................64.51627% hail..........................34.47552% hailoffense...................27.08506% offense.......................21.09710% sand.......................... 1.00822% sandoffense................... 0.31037% voltturn...................... 0.12315% mononormal.................... 0.00018% monotype...................... 0.00018% trickroom..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monowater..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% rainoffense................... 0.00000% balance....................... 0.00000% Stalliness (mean: -1.294) -2.5| | -2.0|# |###### -1.5|############################# |################# -1.0|############################## |#### -0.5| | 0.0| | more negative = more offensive, more positive = more stall one # = 1.14%