weatherless...................57.87091% offense.......................47.36027% sand..........................36.58833% hyperoffense..................27.49243% balance.......................19.15382% sandoffense...................10.13615% rain.......................... 3.61839% semistall..................... 3.31048% voltturn...................... 2.77787% stall......................... 2.68300% hail.......................... 2.11045% dragmag....................... 2.09214% choice........................ 1.99061% rainoffense................... 1.89574% sandstall..................... 1.51626% trickroom..................... 1.00030% monotype...................... 0.73233% multiweather.................. 0.49599% sun........................... 0.30791% monowater..................... 0.16145% tricksand..................... 0.12982% hailstall..................... 0.11484% monosteel..................... 0.11151% monofighting.................. 0.09321% trapper....................... 0.08655% sunoffense.................... 0.08322% monoice....................... 0.07157% monobug....................... 0.06658% monopoison.................... 0.04993% gravity....................... 0.04161% monofire...................... 0.03329% hailoffense................... 0.02996% monograss..................... 0.02829% monorock...................... 0.02829% monoghost..................... 0.02497% monoground.................... 0.02497% trickhail..................... 0.01997% monopsychic................... 0.01831% monodark...................... 0.01664% monoflying.................... 0.01165% mononormal.................... 0.00832% monoelectric.................. 0.00499% tailwind...................... 0.00166% monodragon.................... 0.00166% Stalliness (mean: -0.446) -2.0|# |####### -1.5|############## |####################### -1.0|############################# |############################## -0.5|############################# |##################### 0.0|################### |############## +0.5|########## |######## +1.0|##### |### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%