weatherless...................52.21578% offense.......................46.73588% sand..........................42.46901% hyperoffense..................28.26917% balance.......................18.13002% sandoffense...................12.18029% semistall..................... 3.65235% rain.......................... 3.22887% stall......................... 3.21257% voltturn...................... 3.19225% hail.......................... 2.36860% choice........................ 2.29991% dragmag....................... 2.19461% sandstall..................... 1.86399% rainoffense................... 1.58533% trickroom..................... 1.00008% monotype...................... 0.54836% multiweather.................. 0.52851% sun........................... 0.24625% hailstall..................... 0.16190% tricksand..................... 0.15045% monowater..................... 0.11768% monosteel..................... 0.10335% monofighting.................. 0.08505% monobug....................... 0.06565% sunoffense.................... 0.05674% monoice....................... 0.04600% hailoffense................... 0.03723% monoground.................... 0.03633% monopoison.................... 0.03126% trapper....................... 0.02551% gravity....................... 0.02352% monofire...................... 0.01851% trickhail..................... 0.01713% mononormal.................... 0.01134% monorock...................... 0.00935% monoghost..................... 0.00830% monograss..................... 0.00801% monopsychic................... 0.00763% monoflying.................... 0.00688% monodark...................... 0.00516% monoelectric.................. 0.00217% tailwind...................... 0.00108% monodragon.................... 0.00003% Stalliness (mean: -0.438) -2.0|# |####### -1.5|############## |######################## -1.0|############################## |############################# -0.5|############################ |#################### 0.0|################# |############# +0.5|########## |####### +1.0|##### |### +1.5|### |### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%