sand..........................56.15114% offense.......................43.53215% weatherless...................40.14591% hyperoffense..................29.14340% balance.......................18.40528% sandoffense...................16.65004% stall......................... 4.68498% semistall..................... 4.23419% voltturn...................... 3.51536% sandstall..................... 3.08582% hail.......................... 2.22128% dragmag....................... 2.10510% choice........................ 2.05666% rain.......................... 1.99609% multiweather.................. 0.84886% trickroom..................... 0.70210% rainoffense................... 0.60727% tricksand..................... 0.34850% sun........................... 0.33445% monotype...................... 0.30239% monofighting.................. 0.13315% monosteel..................... 0.08107% hailstall..................... 0.04411% hailoffense................... 0.04092% monobug....................... 0.03980% monoground.................... 0.03650% monowater..................... 0.01258% trapper....................... 0.01210% sunoffense.................... 0.01159% monoice....................... 0.00454% trickhail..................... 0.00241% gravity....................... 0.00206% monoghost..................... 0.00003% monodark...................... 0.00001% monograss..................... 0.00001% monopoison.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.396) -2.0|# |####### -1.5|############ |#################### -1.0|############################## |########################## -0.5|######################## |################ 0.0|############ |########## +0.5|######## |######## +1.0|###### |### +1.5|#### |#### +2.0|## |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.51%