weatherless...................74.15623% offense.......................40.47148% balance.......................38.19094% sand..........................17.76118% hyperoffense..................11.23069% sun........................... 7.32850% semistall..................... 7.13083% voltturn...................... 4.10718% stall......................... 2.97606% rain.......................... 2.47090% multiweather.................. 2.15609% dragmag....................... 0.86756% monotype...................... 0.82363% sandoffense................... 0.62962% trickroom..................... 0.61132% hail.......................... 0.56373% sunoffense.................... 0.49418% sandstall..................... 0.39900% choice........................ 0.38070% monoflying.................... 0.21964% monowater..................... 0.12446% monoelectric.................. 0.09151% monodragon.................... 0.06955% rainoffense................... 0.05491% tailwind...................... 0.04393% monopsychic................... 0.04393% monodark...................... 0.04027% monobug....................... 0.04027% allweather.................... 0.04027% mononormal.................... 0.04027% monosteel..................... 0.03661% monofire...................... 0.03661% monofighting.................. 0.03295% monorock...................... 0.02928% monoice....................... 0.02928% hailoffense................... 0.02562% monoghost..................... 0.02196% monoground.................... 0.01830% monograss..................... 0.01464% rainstall..................... 0.01464% monopoison.................... 0.01098% tricksand..................... 0.01098% monofairy..................... 0.00732% sunstall...................... 0.00366% trapper....................... 0.00366% Stalliness (mean: -0.014) |### -1.5|###### |############ -1.0|########### |################# -0.5|########################## |############################## 0.0|############################## |######################## +0.5|####################### |################ +1.0|########## |######### +1.5|##### |### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%