weatherless...................73.75377% balance.......................39.02484% offense.......................37.36643% sand..........................18.88419% hyperoffense..................12.28765% semistall..................... 7.86354% sun........................... 6.76900% voltturn...................... 4.44833% stall......................... 3.45754% rain.......................... 2.81545% multiweather.................. 2.37405% dragmag....................... 0.98147% trickroom..................... 0.70333% sandoffense................... 0.61467% monotype...................... 0.58113% sunoffense.................... 0.56875% sandstall..................... 0.47068% hail.......................... 0.34294% choice........................ 0.34132% monoflying.................... 0.20696% monowater..................... 0.09438% monoelectric.................. 0.06921% allweather.................... 0.06303% tailwind...................... 0.04909% monodragon.................... 0.04512% monobug....................... 0.03438% monofire...................... 0.02888% hailoffense................... 0.02710% rainoffense................... 0.02484% mononormal.................... 0.02368% monopsychic................... 0.02144% rainstall..................... 0.02104% monosteel..................... 0.01813% monofighting.................. 0.01726% monoghost..................... 0.01360% monodark...................... 0.01136% monoground.................... 0.01035% tricksand..................... 0.00987% monograss..................... 0.00744% monoice....................... 0.00707% monopoison.................... 0.00690% monorock...................... 0.00639% monofairy..................... 0.00397% trapper....................... 0.00230% sunstall...................... 0.00220% Stalliness (mean: 0.011) |### -1.5|####### |############### -1.0|########### |################ -0.5|######################### |############################# 0.0|############################## |######################### +0.5|########################### |################## +1.0|########## |########## +1.5|###### |#### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%