weatherless...................73.94932% balance.......................41.62190% offense.......................33.54408% sand..........................19.04259% hyperoffense..................12.61667% semistall..................... 8.44232% sun........................... 7.06124% voltturn...................... 4.18099% stall......................... 3.77503% rain.......................... 3.12346% multiweather.................. 3.03219% dragmag....................... 1.08874% sunoffense.................... 0.94802% sandstall..................... 0.54795% trickroom..................... 0.48099% sandoffense................... 0.42168% choice........................ 0.23927% monotype...................... 0.14370% hail.......................... 0.13389% allweather.................... 0.09277% monowater..................... 0.07443% monoflying.................... 0.05623% tailwind...................... 0.03902% hailoffense................... 0.02011% monopoison.................... 0.01132% rainstall..................... 0.01000% monoelectric.................. 0.00111% monodragon.................... 0.00036% rainoffense................... 0.00033% mononormal.................... 0.00024% tricksand..................... 0.00019% monobug....................... 0.00015% monoice....................... 0.00007% monofire...................... 0.00004% monofighting.................. 0.00001% monopsychic................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.049) |## -1.5|######## |############# -1.0|####### |############# -0.5|#################### |###################### 0.0|###################### |################### +0.5|############################## |################# +1.0|####### |######### +1.5|###### |### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%