weatherless...................68.49779% balance.......................40.59134% offense.......................31.08148% sand..........................25.37886% hyperoffense..................12.78285% semistall.....................10.96995% sun........................... 8.14475% voltturn...................... 4.85303% stall......................... 4.57438% multiweather.................. 3.98137% rain.......................... 1.98507% dragmag....................... 1.20804% sandstall..................... 0.98106% sandoffense................... 0.64184% sunoffense.................... 0.30603% trickroom..................... 0.24157% choice........................ 0.11524% hail.......................... 0.02903% monotype...................... 0.02877% allweather.................... 0.01804% monowater..................... 0.01607% hailoffense................... 0.01033% monopoison.................... 0.00840% tailwind...................... 0.00753% monoflying.................... 0.00429% rainstall..................... 0.00012% monodragon.................... 0.00001% monoelectric.................. 0.00000% rainoffense................... 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.080) |## -1.5|######### |############## -1.0|########### |############## -0.5|################### |####################### 0.0|############################## |########################## +0.5|####################### |################## +1.0|######### |############ +1.5|######### |### +2.0|#### |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%