weatherless...................53.23705% offense.......................35.97679% sun...........................32.09988% hyperoffense..................25.73514% balance.......................23.82148% sand..........................11.05532% stall.........................10.06522% sunoffense.................... 7.37950% rain.......................... 4.48220% semistall..................... 4.40137% sunstall...................... 4.26922% multiweather.................. 3.08735% hail.......................... 2.24611% trickroom..................... 2.21216% voltturn...................... 2.05555% hailoffense................... 1.29484% sandoffense................... 1.07470% sandstall..................... 1.06220% rainoffense................... 0.63097% monotype...................... 0.37886% choice........................ 0.37656% dragmag....................... 0.33016% tricksun...................... 0.29014% monopoison.................... 0.23953% rainstall..................... 0.11345% monoice....................... 0.04618% trickhail..................... 0.04292% monoghost..................... 0.03487% monofighting.................. 0.02352% tricksand..................... 0.01563% monopsychic................... 0.01144% monofairy..................... 0.01094% trickrain..................... 0.00738% mononormal.................... 0.00649% allweather.................... 0.00235% tailwind...................... 0.00210% monowater..................... 0.00169% monograss..................... 0.00151% hailstall..................... 0.00107% monofire...................... 0.00094% monobug....................... 0.00062% monoground.................... 0.00053% monodragon.................... 0.00042% monodark...................... 0.00039% monoflying.................... 0.00033% monorock...................... 0.00003% monoelectric.................. 0.00002% gravity....................... 0.00000% monosteel..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.178) -2.5|# |##### -2.0|###### |################## -1.5|################ |################### -1.0|########################### |###################### -0.5|########################## |############################## 0.0|############################## |####################### +0.5|################ |############### +1.0|########## |###### +1.5|##### |############# +2.0|##### |# +2.5|##### |##### more negative = more offensive, more positive = more stall one # = 0.33%