weatherless...................46.51314% sun...........................41.07717% balance.......................30.06465% offense.......................29.82329% stall.........................16.76596% hyperoffense..................16.40226% sand.......................... 9.82716% sunstall...................... 9.58087% semistall..................... 6.94384% sunoffense.................... 5.46849% rain.......................... 5.15564% multiweather.................. 4.02269% trickroom..................... 1.76668% sandstall..................... 1.63525% voltturn...................... 1.51097% hail.......................... 1.46822% hailoffense................... 0.96833% rainoffense................... 0.50546% rainstall..................... 0.38123% sandoffense................... 0.31088% tricksun...................... 0.28713% dragmag....................... 0.24264% choice........................ 0.16008% monotype...................... 0.15829% monoice....................... 0.10885% monopoison.................... 0.03861% trickhail..................... 0.01964% monoghost..................... 0.00415% monofighting.................. 0.00362% mononormal.................... 0.00149% tricksand..................... 0.00148% monopsychic................... 0.00076% monofairy..................... 0.00052% trickrain..................... 0.00040% allweather.................... 0.00027% tailwind...................... 0.00013% monowater..................... 0.00009% monofire...................... 0.00007% monograss..................... 0.00006% monobug....................... 0.00002% monoflying.................... 0.00002% monodragon.................... 0.00001% monodark...................... 0.00001% monoground.................... 0.00001% hailstall..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monosteel..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.215) -2.5| |## -2.0|### |########### -1.5|########## |########### -1.0|###################### |##################### -0.5|################## |################# 0.0|############################## |###################### +0.5|############### |############################# +1.0|###################### |###### +1.5|######### |############################ +2.0|########## |# +2.5|### |###### more negative = more offensive, more positive = more stall one # = 0.34%