weatherless...................76.04080% balance.......................36.68577% offense.......................31.16705% rain..........................17.43637% voltturn......................15.97644% stall.........................11.16169% hyperoffense..................11.14362% semistall..................... 9.84188% trickroom..................... 6.65980% sun........................... 5.20140% monotype...................... 2.24635% hail.......................... 1.87138% rainoffense................... 1.78551% multiweather.................. 1.68684% sand.......................... 1.13689% trickrain..................... 0.96028% tricksun...................... 0.95197% sunoffense.................... 0.63580% monoghost..................... 0.54243% monowater..................... 0.37910% monoelectric.................. 0.36619% sunstall...................... 0.34426% monopsychic................... 0.30681% monoflying.................... 0.18671% monoice....................... 0.17382% choice........................ 0.14038% hailstall..................... 0.13198% sandstall..................... 0.12708% monosteel..................... 0.11345% dragmag....................... 0.09439% hailoffense................... 0.07499% monorock...................... 0.06988% rainstall..................... 0.05815% trickhail..................... 0.03830% monobug....................... 0.03680% monopoison.................... 0.02180% mononormal.................... 0.02146% monograss..................... 0.01148% monofairy..................... 0.01044% monofire...................... 0.00599% monoground.................... 0.00034% sandoffense................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.229) -2.0|#### |###### -1.0|########## |######################### 0.0|############################## |####################### +1.0|############### |###### +2.0|######## |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.75%