balance.......................59.36072% weatherless...................55.82920% offense.......................36.20424% sand..........................15.42659% rain..........................12.75897% sun...........................12.74449% voltturn......................11.41330% tailwind...................... 9.15673% dragmag....................... 5.52578% hail.......................... 3.64225% semistall..................... 3.34966% trickroom..................... 2.11511% stall......................... 0.66088% hyperoffense.................. 0.42450% multiweather.................. 0.39823% sunstall...................... 0.16139% monotype...................... 0.11701% trickhail..................... 0.08947% mononormal.................... 0.06588% tricksand..................... 0.05451% tricksun...................... 0.04248% monodark...................... 0.03361% trickrain..................... 0.01866% monofire...................... 0.01473% rainoffense................... 0.00194% monoghost..................... 0.00171% sunoffense.................... 0.00085% monofighting.................. 0.00068% monobug....................... 0.00021% monopoison.................... 0.00016% sandoffense................... 0.00014% trapper....................... 0.00006% batonpass..................... 0.00003% monowater..................... 0.00003% monoice....................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.145) -1.5| | -1.0|# |########## -0.5|####### |################### 0.0|############################## |############################ +0.5|######################## |############# +1.0|## |### +1.5| | more negative = more offensive, more positive = more stall one # = 0.72%