weatherless...................65.87691% offense.......................51.26958% sand..........................23.65339% balance.......................23.28136% hyperoffense..................20.62146% sun........................... 8.80296% multiweather.................. 3.95407% rain.......................... 3.57166% semistall..................... 2.79046% voltturn...................... 2.14147% hail.......................... 2.06936% stall......................... 2.03713% sunoffense.................... 1.85248% sandoffense................... 1.57278% monotype...................... 1.06800% dragmag....................... 0.83310% batonpass..................... 0.81835% hailoffense................... 0.52389% rainoffense................... 0.36875% trickroom..................... 0.36055% sandstall..................... 0.35946% monobug....................... 0.20868% monowater..................... 0.17099% tailwind...................... 0.16389% monoghost..................... 0.12182% monopoison.................... 0.11472% mononormal.................... 0.10762% tricksun...................... 0.09560% gravity....................... 0.08140% tricksand..................... 0.07484% monodragon.................... 0.04753% monoelectric.................. 0.03933% monoice....................... 0.03442% monodark...................... 0.03332% monosteel..................... 0.03114% monofighting.................. 0.03059% monofairy..................... 0.02841% trapper....................... 0.02731% monofire...................... 0.02404% trickhail..................... 0.02404% monorock...................... 0.01857% monograss..................... 0.01803% monoground.................... 0.01748% monopsychic................... 0.01584% rainstall..................... 0.01038% monoflying.................... 0.00710% sunstall...................... 0.00273% allweather.................... 0.00219% hailstall..................... 0.00109% trickrain..................... 0.00055% Stalliness (mean: -0.373) -2.0|## |##### -1.5|########### |################# -1.0|######################### |############################## -0.5|############################## |########################### 0.0|######################### |################# +0.5|############# |######## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%