weatherless...................64.13506% offense.......................51.01002% sand..........................25.68625% balance.......................24.03356% hyperoffense..................19.78861% sun........................... 9.35837% multiweather.................. 4.65570% rain.......................... 3.51208% semistall..................... 2.91594% stall......................... 2.25187% voltturn...................... 1.97874% hail.......................... 1.97810% sunoffense.................... 1.93248% sandoffense................... 1.56136% dragmag....................... 0.88253% batonpass..................... 0.72641% monotype...................... 0.70657% hailoffense................... 0.58020% sandstall..................... 0.44117% rainoffense................... 0.34213% trickroom..................... 0.21590% monobug....................... 0.18653% monowater..................... 0.12323% monopoison.................... 0.09073% gravity....................... 0.07750% tailwind...................... 0.07666% tricksand..................... 0.07181% monoghost..................... 0.06795% mononormal.................... 0.06553% tricksun...................... 0.02538% monofairy..................... 0.02388% monodragon.................... 0.02191% monoice....................... 0.02021% monofire...................... 0.01878% monosteel..................... 0.01815% monoelectric.................. 0.01632% trapper....................... 0.01371% monodark...................... 0.01277% monograss..................... 0.01248% monorock...................... 0.00746% monofighting.................. 0.00712% monoground.................... 0.00674% monopsychic................... 0.00535% trickhail..................... 0.00531% allweather.................... 0.00317% monoflying.................... 0.00222% rainstall..................... 0.00202% sunstall...................... 0.00136% hailstall..................... 0.00058% trickrain..................... 0.00000% Stalliness (mean: -0.350) -2.0|## |#### -1.5|########## |################# -1.0|######################## |############################## -0.5|############################# |########################### 0.0|######################### |################## +0.5|############## |######## +1.0|##### |### +1.5|## |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%