weatherless...................59.29086% offense.......................49.64543% sand..........................33.00221% balance.......................30.08163% hyperoffense..................14.25518% sun...........................10.81650% multiweather.................. 6.74523% semistall..................... 3.60034% rain.......................... 2.62205% stall......................... 2.41742% sunoffense.................... 1.90451% sandoffense................... 1.24611% hail.......................... 1.03490% voltturn...................... 1.00475% dragmag....................... 0.99227% sandstall..................... 0.90444% batonpass..................... 0.44901% monotype...................... 0.26217% rainoffense................... 0.25217% hailoffense................... 0.13719% monowater..................... 0.11910% monobug....................... 0.06042% monopoison.................... 0.03651% trickroom..................... 0.02856% monoghost..................... 0.01287% gravity....................... 0.01246% tailwind...................... 0.01227% mononormal.................... 0.01178% tricksand..................... 0.00842% allweather.................... 0.00710% monorock...................... 0.00462% monofairy..................... 0.00458% trapper....................... 0.00362% monograss..................... 0.00309% monodragon.................... 0.00307% monoelectric.................. 0.00261% monodark...................... 0.00235% trickhail..................... 0.00184% tricksun...................... 0.00151% monoground.................... 0.00083% monofire...................... 0.00016% monosteel..................... 0.00009% monopsychic................... 0.00007% monoice....................... 0.00001% monoflying.................... 0.00001% monofighting.................. 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.216) -2.0|# |## -1.5|##### |############ -1.0|################# |########################## -0.5|####################### |######################## 0.0|############################## |################# +0.5|################ |######### +1.0|##### |### +1.5|## |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%