weatherless...................80.58401% offense.......................48.33229% balance.......................36.16802% sun...........................10.59650% hyperoffense.................. 9.95628% trickroom..................... 9.21299% semistall..................... 4.43785% monotype...................... 4.01624% hail.......................... 3.85384% sand.......................... 3.04809% rain.......................... 2.85134% voltturn...................... 1.50843% tailwind...................... 1.26483% tricksun...................... 1.23048% sunoffense.................... 1.20237% stall......................... 1.10556% trickhail..................... 0.82761% multiweather.................. 0.64647% tricksand..................... 0.64335% mononormal.................... 0.59338% batonpass..................... 0.59026% monoice....................... 0.58089% monowater..................... 0.42786% monograss..................... 0.38413% monodark...................... 0.34354% monobug....................... 0.33729% choice........................ 0.33729% monoelectric.................. 0.27171% hailoffense................... 0.22174% monofire...................... 0.21861% rainoffense................... 0.21549% monoghost..................... 0.18738% monofighting.................. 0.13429% monoflying.................... 0.12492% dragmag....................... 0.11243% monofairy..................... 0.10931% monopoison.................... 0.10306% monorock...................... 0.09057% hailstall..................... 0.06246% monopsychic................... 0.05934% sunstall...................... 0.04685% trickrain..................... 0.04060% monodragon.................... 0.03748% gravity....................... 0.03435% sandoffense................... 0.02811% monosteel..................... 0.02811% sandstall..................... 0.01249% trapper....................... 0.01249% rainstall..................... 0.00937% monoground.................... 0.00312% Stalliness (mean: -0.121) |## -1.5|##### |######## -1.0|############# |######################## -0.5|############################# |############################## 0.0|############################# |########################### +0.5|###################### |############ +1.0|######## |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%