weatherless...................79.47779% offense.......................48.51804% balance.......................36.41975% sun...........................11.53281% trickroom.....................11.09367% hyperoffense..................10.23769% monotype...................... 4.28298% semistall..................... 3.98490% hail.......................... 3.69002% sand.......................... 3.53267% rain.......................... 2.79358% voltturn...................... 1.71785% tricksun...................... 1.65639% sunoffense.................... 1.41306% tailwind...................... 1.33421% trickhail..................... 0.92993% tricksand..................... 0.86119% stall......................... 0.83963% multiweather.................. 0.69258% mononormal.................... 0.68192% monoice....................... 0.64438% monodark...................... 0.50560% monowater..................... 0.38856% monobug....................... 0.38734% monograss..................... 0.38093% choice........................ 0.37175% batonpass..................... 0.27969% hailoffense................... 0.25762% monofire...................... 0.24699% rainoffense................... 0.21152% monoghost..................... 0.19178% monoelectric.................. 0.18755% monofairy..................... 0.15560% monoflying.................... 0.15298% monorock...................... 0.12557% dragmag....................... 0.11798% monopoison.................... 0.11713% monofighting.................. 0.07484% hailstall..................... 0.06830% sunstall...................... 0.05075% gravity....................... 0.03679% trickrain..................... 0.03353% sandoffense................... 0.02167% monodragon.................... 0.01959% trapper....................... 0.01772% sandstall..................... 0.01626% monopsychic................... 0.01471% monosteel..................... 0.01302% rainstall..................... 0.00839% monoground.................... 0.00192% Stalliness (mean: -0.137) |## -1.5|##### |######## -1.0|############# |######################## -0.5|############################## |############################## 0.0|############################## |############################ +0.5|####################### |########### +1.0|####### |##### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%