weatherless...................75.72059% offense.......................48.98682% balance.......................37.70514% trickroom.....................17.65437% sun...........................14.24490% hyperoffense..................10.60932% sand.......................... 5.30333% monotype...................... 4.37016% hail.......................... 3.65183% tricksun...................... 3.43002% voltturn...................... 3.20619% sunoffense.................... 3.14260% semistall..................... 2.29986% rain.......................... 1.93673% tricksand..................... 1.54987% mononormal.................... 1.14229% tailwind...................... 1.08691% trickhail..................... 1.03889% monoice....................... 0.79274% multiweather.................. 0.61220% monorock...................... 0.42440% monofire...................... 0.40844% stall......................... 0.39886% monodark...................... 0.39541% hailoffense................... 0.39172% choice........................ 0.33022% monofairy..................... 0.31192% monobug....................... 0.26113% monoflying.................... 0.19485% dragmag....................... 0.14879% rainoffense................... 0.13628% monoghost..................... 0.12829% batonpass..................... 0.11819% monowater..................... 0.11291% monopoison.................... 0.09305% monograss..................... 0.04933% sandoffense................... 0.03287% monoelectric.................. 0.03185% trapper....................... 0.02899% hailstall..................... 0.02635% gravity....................... 0.02038% monosteel..................... 0.01820% sandstall..................... 0.01683% trickrain..................... 0.01368% monofighting.................. 0.00549% sunstall...................... 0.00132% monopsychic................... 0.00004% monodragon.................... 0.00002% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.157) |# -1.5|######## |####### -1.0|######### |################## -0.5|########################### |########################### 0.0|############################ |############################## +0.5|##################### |######### +1.0|#### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%