weatherless...................90.71997% offense.......................53.61486% hyperoffense..................35.50151% balance.......................10.50201% hail.......................... 6.29920% voltturn...................... 4.74168% hailoffense................... 3.25828% monotype...................... 2.16851% sand.......................... 1.66670% rain.......................... 0.80530% trickroom..................... 0.78928% sun........................... 0.66708% monowater..................... 0.32753% choice........................ 0.32052% sunoffense.................... 0.31852% semistall..................... 0.28446% rainoffense................... 0.26243% mononormal.................... 0.25541% monopoison.................... 0.22336% monoice....................... 0.20333% monograss..................... 0.19431% sandoffense................... 0.19331% monobug....................... 0.18129% monorock...................... 0.15625% multiweather.................. 0.15525% monoflying.................... 0.15425% monofire...................... 0.12921% dragmag....................... 0.11819% stall......................... 0.09716% monodragon.................... 0.06410% monofighting.................. 0.06310% monodark...................... 0.06010% monopsychic................... 0.05910% monoghost..................... 0.05809% monoground.................... 0.04607% monoelectric.................. 0.03606% tailwind...................... 0.02805% sandstall..................... 0.02704% monofairy..................... 0.02003% monosteel..................... 0.01502% trapper....................... 0.00901% gravity....................... 0.00801% trickhail..................... 0.00801% tricksand..................... 0.00100% Stalliness (mean: -0.753) -2.5|# |# -2.0|#### |########## -1.5|################### |####################### -1.0|############################ |############################# -0.5|############################## |######################## 0.0|################## |######### +0.5|#### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.50%