weatherless...................90.90972% offense.......................54.21273% hyperoffense..................34.60105% balance.......................10.77977% hail.......................... 6.78689% voltturn...................... 5.45555% hailoffense................... 3.89217% monotype...................... 1.61196% sand.......................... 1.41738% trickroom..................... 0.80681% rain.......................... 0.56719% sun........................... 0.46392% monowater..................... 0.31369% semistall..................... 0.30688% sunoffense.................... 0.24712% choice........................ 0.23149% mononormal.................... 0.20561% monopoison.................... 0.17426% rainoffense................... 0.16954% monoice....................... 0.16624% sandoffense................... 0.15300% monoflying.................... 0.14985% multiweather.................. 0.14222% monorock...................... 0.12317% monobug....................... 0.11131% monograss..................... 0.10833% stall......................... 0.09958% dragmag....................... 0.08173% monofighting.................. 0.04907% monodark...................... 0.04776% monofire...................... 0.03579% monodragon.................... 0.03369% monoghost..................... 0.03243% monopsychic................... 0.03218% monoground.................... 0.02995% sandstall..................... 0.02834% monoelectric.................. 0.01569% tailwind...................... 0.01395% monofairy..................... 0.01168% trapper....................... 0.01155% monosteel..................... 0.00859% gravity....................... 0.00573% trickhail..................... 0.00553% tricksand..................... 0.00140% Stalliness (mean: -0.739) -2.5|# |# -2.0|#### |########## -1.5|################### |###################### -1.0|########################## |############################# -0.5|############################## |######################## 0.0|################### |######### +0.5|#### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.50%