weatherless...................91.26397% offense.......................55.13071% hyperoffense..................32.13099% balance.......................12.37062% hail.......................... 7.79602% voltturn...................... 5.81653% hailoffense................... 5.18672% monotype...................... 0.63886% trickroom..................... 0.61459% sand.......................... 0.59374% monowater..................... 0.34303% semistall..................... 0.29662% rain.......................... 0.22118% sun........................... 0.20338% rainoffense................... 0.11407% multiweather.................. 0.07829% monopoison.................... 0.07782% sunoffense.................... 0.07240% stall......................... 0.07106% choice........................ 0.06309% sandoffense................... 0.05705% monorock...................... 0.05524% monoflying.................... 0.04452% monoice....................... 0.03841% mononormal.................... 0.03322% dragmag....................... 0.01889% sandstall..................... 0.01537% monobug....................... 0.01135% trapper....................... 0.00997% monograss..................... 0.00932% monofighting.................. 0.00908% monodark...................... 0.00833% tailwind...................... 0.00746% monopsychic................... 0.00355% monofire...................... 0.00179% trickhail..................... 0.00168% monoghost..................... 0.00134% monofairy..................... 0.00102% monoground.................... 0.00060% monosteel..................... 0.00044% tricksand..................... 0.00030% monoelectric.................. 0.00014% monodragon.................... 0.00008% gravity....................... 0.00000% Stalliness (mean: -0.694) -2.5| |# -2.0|##### |######## -1.5|################# |#################### -1.0|####################### |########################### -0.5|############################## |############################# 0.0|################### |######### +0.5|##### |# +1.0|# | more negative = more offensive, more positive = more stall one # = 0.51%