weatherless...................92.55160% balance.......................40.08035% offense.......................38.31248% hyperoffense..................12.03917% voltturn......................10.36442% hail.......................... 6.41696% semistall..................... 5.94849% stall......................... 3.61951% trickroom..................... 1.45104% sun........................... 0.65249% rain.......................... 0.30384% choice........................ 0.20762% sunoffense.................... 0.16028% trickhail..................... 0.14465% sand.......................... 0.08189% rainoffense................... 0.06632% monotype...................... 0.05250% monoice....................... 0.04556% hailoffense................... 0.02489% multiweather.................. 0.00678% monoground.................... 0.00281% tailwind...................... 0.00165% monoflying.................... 0.00093% monopoison.................... 0.00091% sandoffense................... 0.00088% hailstall..................... 0.00070% monowater..................... 0.00057% mononormal.................... 0.00053% monopsychic................... 0.00042% monobug....................... 0.00036% monofighting.................. 0.00034% monoelectric.................. 0.00021% monorock...................... 0.00020% monoghost..................... 0.00006% monodragon.................... 0.00005% monograss..................... 0.00003% monodark...................... 0.00002% sandstall..................... 0.00000% monofire...................... 0.00000% rainstall..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% fear.......................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.002) -2.0| |# -1.5|##### |####### -1.0|############# |############### -0.5|################## |################### 0.0|############################## |######################### +0.5|################# |############ +1.0|######## |#### +1.5|#### |#### +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.54%