weatherless...................75.95541% offense.......................45.53511% balance.......................33.64705% hyperoffense..................11.66166% sand..........................10.58399% voltturn...................... 7.79829% sun........................... 6.83619% rain.......................... 5.73241% semistall..................... 5.23862% stall......................... 3.91756% hail.......................... 2.51569% monotype...................... 2.14982% trickroom..................... 1.60152% multiweather.................. 1.52209% sandoffense................... 0.80238% sunoffense.................... 0.55222% choice........................ 0.44225% dragmag....................... 0.42330% hailoffense................... 0.32417% sandstall..................... 0.29031% monowater..................... 0.28507% rainoffense................... 0.24303% monobug....................... 0.23929% monofire...................... 0.22311% mononormal.................... 0.15650% monoflying.................... 0.12553% monodark...................... 0.12468% monosteel..................... 0.11775% monoice....................... 0.11595% monofairy..................... 0.10753% monoghost..................... 0.10122% monopsychic................... 0.09713% monopoison.................... 0.09077% monoelectric.................. 0.09027% monograss..................... 0.08369% monodragon.................... 0.08209% sunstall...................... 0.07646% tricksun...................... 0.07611% tailwind...................... 0.07409% monofighting.................. 0.07301% monorock...................... 0.07207% monoground.................... 0.04962% rainstall..................... 0.04748% tricksand..................... 0.03733% trickhail..................... 0.02671% hailstall..................... 0.02337% allweather.................... 0.02264% trickrain..................... 0.01905% gravity....................... 0.01534% trapper....................... 0.00913% swagplay...................... 0.00140% fear.......................... 0.00040% trickfear..................... 0.00015% sandfear...................... 0.00002% Stalliness (mean: -0.064) -2.0|# |## -1.5|###### |########## -1.0|################# |####################### -0.5|############################ |############################## 0.0|############################## |######################### +0.5|################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%