weatherless...................75.89701% offense.......................45.05339% balance.......................33.80395% hyperoffense..................11.59185% sand..........................11.00554% voltturn...................... 9.45071% sun........................... 6.46781% rain.......................... 6.05502% semistall..................... 5.20755% stall......................... 4.34325% hail.......................... 2.27623% trickroom..................... 1.95390% multiweather.................. 1.61257% monotype...................... 1.48679% sandoffense................... 0.76647% sunoffense.................... 0.51536% dragmag....................... 0.47979% choice........................ 0.41288% hailoffense................... 0.33224% sandstall..................... 0.31441% rainoffense................... 0.23070% monofire...................... 0.22616% monowater..................... 0.20698% monobug....................... 0.15778% tricksun...................... 0.10228% mononormal.................... 0.09695% monoflying.................... 0.09092% monoice....................... 0.07810% monosteel..................... 0.07445% sunstall...................... 0.06988% monodark...................... 0.06925% monoghost..................... 0.06709% monopsychic................... 0.06445% tailwind...................... 0.06429% monofairy..................... 0.06163% monoelectric.................. 0.06047% monopoison.................... 0.05617% monodragon.................... 0.05349% monograss..................... 0.04498% tricksand..................... 0.04478% monorock...................... 0.03985% rainstall..................... 0.03969% monofighting.................. 0.03571% monoground.................... 0.03435% trickhail..................... 0.02365% trickrain..................... 0.02215% allweather.................... 0.01938% gravity....................... 0.01655% hailstall..................... 0.01571% trapper....................... 0.00247% swagplay...................... 0.00063% fear.......................... 0.00018% sandfear...................... 0.00002% trickfear..................... 0.00001% Stalliness (mean: -0.047) -2.0|# |## -1.5|###### |########### -1.0|################ |###################### -0.5|########################### |############################# 0.0|############################## |######################### +0.5|################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.43%