weatherless...................76.74366% offense.......................42.40998% balance.......................31.02905% hyperoffense..................12.51924% voltturn......................11.88689% sand..........................11.06574% stall......................... 8.15894% rain.......................... 6.92021% semistall..................... 5.88279% sun........................... 5.52331% trickroom..................... 2.82052% multiweather.................. 1.55345% hail.......................... 1.34431% sandstall..................... 0.73330% sandoffense................... 0.68245% monotype...................... 0.53294% sunoffense.................... 0.49409% dragmag....................... 0.40371% hailoffense................... 0.26006% rainoffense................... 0.24945% tricksun...................... 0.23634% choice........................ 0.22258% monofire...................... 0.15613% monowater..................... 0.12435% tailwind...................... 0.08390% tricksand..................... 0.04676% sunstall...................... 0.04607% mononormal.................... 0.03675% monobug....................... 0.03331% rainstall..................... 0.03064% monosteel..................... 0.02819% gravity....................... 0.02615% monoflying.................... 0.02342% monodark...................... 0.01954% monofairy..................... 0.01845% trickrain..................... 0.01328% monoelectric.................. 0.01322% monoground.................... 0.01307% monopsychic................... 0.01276% monodragon.................... 0.01151% monoghost..................... 0.01146% monograss..................... 0.00869% trickhail..................... 0.00780% monopoison.................... 0.00763% allweather.................... 0.00759% monoice....................... 0.00722% monofighting.................. 0.00526% monorock...................... 0.00261% hailstall..................... 0.00164% trapper....................... 0.00155% swagplay...................... 0.00004% fear.......................... 0.00000% trickfear..................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.045) -2.0|# |### -1.5|####### |############ -1.0|################## |###################### -0.5|########################## |############################## 0.0|########################### |######################## +0.5|################### |############## +1.0|######### |###### +1.5|##### |#### +2.0|## |### +2.5|## |## +3.0|## |## +3.5|## more negative = more offensive, more positive = more stall one # = 0.41%