weatherless...................85.45999% offense.......................47.77952% balance.......................33.20493% hyperoffense..................11.96265% hail.......................... 8.03898% semistall..................... 4.40206% rain.......................... 3.58361% stall......................... 2.65084% voltturn...................... 2.28965% sun........................... 2.14219% trickroom..................... 1.92077% monotype...................... 1.70799% sand.......................... 1.06341% sunoffense.................... 0.68204% choice........................ 0.53363% rainoffense................... 0.51249% hailoffense................... 0.41787% monoice....................... 0.36984% mononormal.................... 0.31364% multiweather.................. 0.25649% monobug....................... 0.20413% monowater..................... 0.16811% monorock...................... 0.14986% monoghost..................... 0.13353% monoelectric.................. 0.13064% hailstall..................... 0.09270% monoflying.................... 0.08502% tailwind...................... 0.07349% monograss..................... 0.07061% sandstall..................... 0.06628% monodark...................... 0.04755% rainstall..................... 0.04371% trickhail..................... 0.03939% dragmag....................... 0.03891% monopoison.................... 0.03554% monofighting.................. 0.03218% gravity....................... 0.02978% monoground.................... 0.02738% tricksun...................... 0.02690% monopsychic................... 0.02642% sandoffense................... 0.02354% trickrain..................... 0.02113% monosteel..................... 0.02017% monofairy..................... 0.02017% monofire...................... 0.01489% sunstall...................... 0.00961% monodragon.................... 0.00961% trapper....................... 0.00768% allweather.................... 0.00048% tricksand..................... 0.00048% Stalliness (mean: -0.134) -2.0|# |## -1.5|##### |########## -1.0|################ |####################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|################## |############ +1.0|######## |#### +1.5|## |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%