weatherless...................84.69772% offense.......................47.08938% balance.......................33.52848% hyperoffense..................11.81285% hail.......................... 9.10832% semistall..................... 4.47437% rain.......................... 3.35179% stall......................... 3.09492% voltturn...................... 2.71109% trickroom..................... 2.18207% sun........................... 2.01413% monotype...................... 1.46167% sand.......................... 1.11679% sunoffense.................... 0.75604% choice........................ 0.51333% rainoffense................... 0.48823% hailoffense................... 0.45356% monoice....................... 0.41484% multiweather.................. 0.25039% mononormal.................... 0.24050% monowater..................... 0.15483% monobug....................... 0.14053% monoelectric.................. 0.13291% monoghost..................... 0.11720% hailstall..................... 0.10594% monorock...................... 0.09501% sandstall..................... 0.07224% tailwind...................... 0.06486% monoflying.................... 0.05771% gravity....................... 0.04208% rainstall..................... 0.04061% trickhail..................... 0.03586% monograss..................... 0.03556% dragmag....................... 0.03210% monopoison.................... 0.02998% tricksun...................... 0.02134% monopsychic................... 0.02031% monoground.................... 0.01815% monofighting.................. 0.01777% monofairy..................... 0.01673% monosteel..................... 0.01633% monodark...................... 0.01569% sandoffense................... 0.00882% monofire...................... 0.00714% trickrain..................... 0.00607% trapper....................... 0.00486% monodragon.................... 0.00480% tricksand..................... 0.00040% sunstall...................... 0.00034% allweather.................... 0.00032% Stalliness (mean: -0.114) -2.0|# |## -1.5|##### |########### -1.0|############### |###################### -0.5|############################ |############################## 0.0|############################## |######################### +0.5|################## |############ +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%