weatherless...................86.86843% offense.......................45.70923% balance.......................37.10747% hyperoffense..................10.94819% sun........................... 6.94839% semistall..................... 4.73179% sand.......................... 3.58321% trickroom..................... 2.40484% hail.......................... 1.98291% voltturn...................... 1.64880% stall......................... 1.50331% sunoffense.................... 0.95117% rain.......................... 0.87327% monotype...................... 0.79843% choice........................ 0.45134% trickhail..................... 0.24973% multiweather.................. 0.24132% monobug....................... 0.22338% sandoffense................... 0.21269% dragmag....................... 0.12601% hailoffense................... 0.11913% rainoffense................... 0.11875% mononormal.................... 0.08019% monorock...................... 0.07904% monowater..................... 0.06720% monopoison.................... 0.05117% monofighting.................. 0.04888% monoflying.................... 0.04849% tricksun...................... 0.04315% sandstall..................... 0.04124% tailwind...................... 0.03895% monograss..................... 0.03857% monoice....................... 0.03780% monofire...................... 0.03666% hailstall..................... 0.03666% monoelectric.................. 0.03131% monopsychic................... 0.03093% monodark...................... 0.02902% monoghost..................... 0.02749% rainstall..................... 0.02482% tricksand..................... 0.02406% sunstall...................... 0.01566% monofairy..................... 0.01451% monodragon.................... 0.00878% monoground.................... 0.00687% trickrain..................... 0.00420% swagplay...................... 0.00344% monosteel..................... 0.00344% trapper....................... 0.00229% gravity....................... 0.00115% Stalliness (mean: -0.107) |## -1.5|##### |######### -1.0|################ |################### -0.5|######################### |############################## 0.0|############################## |########################### +0.5|#################### |############## +1.0|######## |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%