weatherless...................86.61305% offense.......................45.42560% balance.......................37.28284% hyperoffense..................11.02258% sun........................... 7.03931% semistall..................... 4.89805% sand.......................... 4.06568% trickroom..................... 2.62730% hail.......................... 1.96101% voltturn...................... 1.88690% stall......................... 1.37092% sunoffense.................... 1.04788% rain.......................... 0.60286% choice........................ 0.52186% monotype...................... 0.48371% trickhail..................... 0.29518% multiweather.................. 0.26981% sandoffense................... 0.26015% dragmag....................... 0.14525% hailoffense................... 0.13026% monobug....................... 0.11721% rainoffense................... 0.09998% monorock...................... 0.06455% tricksun...................... 0.05653% sandstall..................... 0.04555% monowater..................... 0.04538% monopoison.................... 0.03822% monograss..................... 0.03412% hailstall..................... 0.03273% mononormal.................... 0.03083% monofire...................... 0.02944% monofighting.................. 0.02747% tricksand..................... 0.02661% monopsychic................... 0.02343% monoice....................... 0.02330% tailwind...................... 0.02251% monoelectric.................. 0.01969% rainstall..................... 0.01775% monoflying.................... 0.01710% monoghost..................... 0.01216% monofairy..................... 0.01111% sunstall...................... 0.01038% monodark...................... 0.00850% trickrain..................... 0.00500% monodragon.................... 0.00494% swagplay...................... 0.00351% monoground.................... 0.00262% monosteel..................... 0.00211% trapper....................... 0.00126% gravity....................... 0.00111% Stalliness (mean: -0.105) |## -1.5|##### |######### -1.0|################ |################### -0.5|######################### |############################## 0.0|############################## |########################### +0.5|#################### |############## +1.0|######## |##### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%